using Godot; public partial class Paddle : CharacterBody2D { [Export] public float Speed = 420.0f; [Export] public string InputUp = "p1_up"; [Export] public string InputDown = "p1_down"; public bool IsActive { get; set; } = true; public override void _Ready() { GD.Print($"{Name}: ātrums {Speed}, vadība {InputUp}/{InputDown}, aktīva {IsActive}"); } }